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  • VRX News (& Releases!)

    See below for all the updates and releases regarding the 2019 VRX competition. Best of luck!

  • #2
    The note below was sent via email to all the registered VRX teams. Please let us know if we need to add your email address to the distribution list.

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    VRX Teams,


    We are pleased to announce the release of Version 1.1 of the VRX Simulation software and competition documents!


    The VRX Simulation should have everything you need to start building your own autonomy solutions to the VRX tasks. This release includes improvements to the physics and visualization, customizable sensor and propulsion configuration and examples of each of the VRX tasks. Get started by following the VRX Tutorials Wiki to setup the software, start example environments and customize your configuration.


    The VRX competition documents provide the information you need to begin designing your solutions to the VRX tasks and creating your competition entry. The documents describe the competition schedule, challenge tasks, interface specifications and how VRX entries will be submitted and evaluate. These two documents (VRX Competition and Task Descriptions and VRX Technical Guide) are available on the VRX Documentation Wiki and the RoboNation VRX Forum.


    We are also announcing the VRX competition schedule which consists of the following three phases:
    • Sept. 23 (M): Phase 1: Hello World
    • Oct. 23 (W): Phase 2: Dress Rehearsal
    • Nov. 22 (F): Phase 3: VRX Challenge

    Detailed descriptions of each phase are available in the VRX Competition and Task Description document.


    As always, if you have questions, issues or contributions, please post them to the VRX Issue Tracker (technical issues) or the RoboNation VRX Forum (general discussions).


    Sincerely,

    The VRX Technical Team:

    Brian, Carlos, Marshall, Michael, Rumman and Tyler

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    • #3
      We are pleased to announce the release of version 1.2.2 of the VRX simulation software and competition documents!

      This release includes refinements in the wind plugin, waypoint visualization and the addition of object reflections and refractions. For all the details on the changes in the new release, please read the changelog at https://bitbucket.org/osrf/vrx/src/default/Changelog.md

      The VRX competition documents have been updated accordingly and are available at https://bitbucket.org/osrf/vrx/wiki/documentation

      We’ve put together a new highlight video to summarize some of these new capabilities if the VRX simulation: https://youtu.be/0Q2ehhmSz0Q

      We also want to clarify two important aspects before we start the competition:

      1. If possible using VRX combined from source because reflections are not available in pre-built binary packages! Object reflections and refractions have been implemented in VRX 1.2.2. This feature requires Gazebo 9.11 or greater. The VRX Debian binary (.deb) packages are created in the ROS build farm with a Gazebo 9.0 version, therefore this capability is disabled if you are using the pre-build package installation method. Because this feature will be enabled for the competition, we encourage teams to compile VRX from source (or use the Docker installation) to make sure that your perception system takes reflection/refractions into account. All of the options for system setup are documented in the VRX wiki at https://bitbucket.org/osrf/vrx/wiki/tutorials

      2. In order to provide a stable platform for development in support of the VRX challenge, the VRX technical team doesn't plan to add any new features to the simulation until after the competition. New VRX versions will be released only to fix critical bugs.

      Sincerely,
      The VRX Technical Team: Brian, Carlos and Michael

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